Workers & Resources: Soviet Republic is a demanding city-building and logistics game. Its introductory tasks did not give me a clear overall plan, so I wrote this starter guide. The advice refers to game mechanics and depends on the settings you enable.
Begin with a manageable export chain
In the game’s planned-economy system, ordinary domestic sales do not create foreign currency. Exports and tourism provide revenue, while imports spend it. A coal chain is one possible starting point: mine raw coal, process it, and move it to a border connection by freight train.

Housing alone is not enough. Workers need access to jobs, shopping, leisure, and other services. Watch staffing and transport before adding more factories. Large exports can affect prices, so do not assume unlimited sales at a fixed return.
Research and food supply
Universities and party research unlock technologies and facilities. Qualified workers help research progress. Agriculture can reduce imports: crops feed production chains for food, alcohol, and fabric/clothing, rather than supplying every finished product directly.
Plan storage and distribution along with factories. Farm output depends on fertility and the settings in use. Distribution offices can automate deliveries once available.

Factory connections can move goods between compatible facilities without repeated truck trips. For trains, loading rules can improve capacity use, but avoid a wait-for-full condition that prevents an essential delivery.
Tourism and public services
After researching tourism, facilities near a border can shorten trips for visitors. Hotels still need workers, supplies, and suitable attractions; this is not income without operating costs.

Add fire protection, healthcare, education, and recreation as the population grows. With additional settings enabled, electricity, water, sewage, garbage, and construction logistics become part of the challenge. Expand one reliable chain at a time rather than creating several shortages at once.
Adapted from the original Chinese article, published on January 25, 2026.

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